
Well an old video in 240x180 made for site advertising in 2005 (click reduced button at he right of volume bar for a better view).
Well an old video in 240x180 made for site advertising in 2005 (click reduced button at he right of volume bar for a better view). Have fun on http://www.icemanpage.com
Samples of levels 1 to 7 and secret level 9. Keeped surprise of level 8 which is SHIN's southern cross palace. You'd be able to estimate the visual aspect and the ambiance of the different textures : wood, black rock, blue rock, volcano, and the new lighting system effects (lanterns, candels...) Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Piano version of the best intro in anime history. Great thanks to Icemanpage ( http://nl.youtube.com/user/icemanpage ) for the midi file. Sheets arranged by me aldo there not ready yet. Wel actually they are ready but it's not the same music as im playing in the video.
Due to a recent home opportunity in Paris, the "HOKUTO NO DOOM" project had been postponed. As you know, find a nice home in such big city is quite hard so I gave all my time on this new home project. Now, as we got the home contract, the game project continues. So receive my sincere apologies for this delay. Regards. Benoit, webmaster of http://www.icemanpage.com Paris, France.
SHIN reached 100% and got a flying kind attack with floating hairs. Rest 2 sprites (Kenshiro and Heart) and the game would be available. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Special sound "atatata..." for each weapon or technic pickup during the game. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Test of the animated map for transition between each level. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
SPADE test caracter designed by KEOPS and OUZA, two amazing graphist from the HOKUTO ONLINE fan project. This animation test result and its color palette are perfect and very helpfull for the project development. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
V1 : ICEMAN, V2 : FLOW's redesign Review of the punch effects by FLOW, here are integrations. In my opinion, Version 2 of the fast punch is perfect, Version 2 of the normal punch need to be discussed. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Secret room with a massive construction textured with Ryuken's shrine pictures took from the TV animation. Afterwhat, as the game only manages "blocks", the shrine was turned to a dolomite as in the "2001" movie. Result is quite good, in a marble and gold decorated room. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Sample of the added system of light effects. This was existant in the program but not used... so now you can walk in progressive creepy corridors, see new lights... Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Ken photography animation reduced to a 256 colors palette by KLIRYDOL, then pimped with added outfits and armors by OUZA and KEOPS. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Updated 6 frames of the animation and added a "block" position for each impact. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
GOLAN is almost finish rest to cleanup his belt and shoes and add the explosion sequence. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
SPADE and GOLAN caracters reached 100%, cleaned up moves and added explosion effects. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Received and combined differently the punch design from FLOW arts. Added some "wind" effect on fast punches in order to increase the visual aspect. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Multiplayer outfit possible color. Basis is green as Doom caracter and as Kenshiro in TV episode #5. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
2 deaths are available in the game, classic under normal fire, and explosion after rocket receiving or barrel explosion. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
Doom95 engine TENHA sounds. Regards from Paris, France Benoit, webmaster of http://www.icemanpage.com
Simulation to reach the maximum sidedefs capacity. 503 1-sided linedefs, making 839 sidedefs divided in : - 24x 6 sided pillars (like the original) - 64 chairs - 4 confessionnals - 1 organ Upper part of walls is set with an enlighted level, for future vitrals areas. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
All directions moves in Doom Legacy fake 2 player mode, rest to set a bit the arms position but the caracter is almost done. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
SHIN death designed by FLOW Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com
After generating GOLAN, test of his weapon boomerang and its explosion animation when it hits a caracter or a wall. Regards. Benoit, webmaster of http://www.icemanpage.com Paris, France.
New animated sprite movements and explosion's rest. Regards from Paris, France. Benoit, webmaster of http://www.icemanpage.com